# Build motion graphics you can keep editing.

Motion graphics combine typography, shapes and timing to explain an idea. A useful agent brief specifies what the viewer should notice, how the animation unfolds and what must stay editable.

Source: https://vibeclip.ai/skills/motion-graphics/
Updated: 2026-11-01

This is an original VibeClip workflow brief, not an installable Agent integration. Use it with the editing tools you have available. VibeClip is in development.

## Inputs

- Exact copy, data and any brand or style reference
- Whether the animation is a full frame or an overlay
- Frame rate, duration, output size and background requirements

## Copy this brief

Create an eight-second motion graphics scene from my exact headline and supporting line. Establish a clear type hierarchy, introduce the headline first and reveal the support after it settles. Derive animation from composition time so that seeking to the same frame gives the same result. Keep copy, colors and timing easy to change. Review the first frame, settled title and exit; report any missing font or rendering dependency.

## Review the result

- [ ] Seeking to the same frame produces the same composition.
- [ ] Text is readable during its settled interval.
- [ ] Entrance, hold and exit timing all fit the scene.
- [ ] Required fonts and media are present in the project.

## Decide between an overlay and a scene

An overlay must leave the source footage understandable. A full-frame graphic can establish its own hierarchy and background. Decide this before choosing type size or motion: a large centered headline may suit a title scene while covering the essential action in an overlay.

## Separate information from animation

Write the final copy first. Identify the primary message, any supporting detail and the order in which the viewer needs them. Then define the animation around those priorities. A diagram may need one connection revealed at a time; a title may need only a short entrance and a long, quiet hold.

For a frame-based composition, an eight-second scene at 30 fps has 240 frames. Allocate entrance, hold and exit intervals within that range. Do not confuse source-clip time with composition time when the graphic sits above trimmed footage.

## Make code review visual

Readable source is useful, but it cannot establish whether the animation feels balanced. Inspect representative frames, including an intermediate state. Check what happens when the headline wraps to another line or when a data label is unusually long. Keep random variation seeded if it is part of the design.

## Preserve the next edit

Keep the headline, palette and timing parameters separate from repeated drawing logic. Prefer a small reusable title component over copies of the same scene with unrelated constants. When an agent makes a revision, compare the intended frame and the final playback, not just the changed source file.

## Reference and related work

[ChatCut motion graphics workflows](https://chatcut.io/skills/motion-graphics) informed the task category. Explore [code-based video editing](/blog/code-based-video-editing/) and [kinetic typography](/blog/kinetic-typography/). The actual engine’s installed documentation remains the source for runnable composition APIs.
